What a modpack actually costs to run
Nobody can tell you how many players a modpack holds on a given machine, so everybody guesses and half of them buy the wrong box. Servers that choose to send a measurement build the answer together: how many players a pack held, on what hardware, and what gave out first. You say what you have — pick the pack, drop in a mod list, or add the few mods you care about — and say roughly what the machine is, and the page shows the nearest runs it really has, with how near they are and how many there were. Where there is not enough to answer, it says so instead of inventing a number. And the part nobody publishes for any mod: what a single mod costs. Every run already knows whose code the time went into and how many of each mod's things were standing on the server, so the two together give a cost per thing — the number you want when you are deciding what to cut. It will say plainly what it is measuring: where time was spent rather than what caused it, and only the time that pushed the server past playable. The same page will carry what a pack costs to play, not only to run.
- Added
- 4 September 2026