Roadmap · STYGION Workbench

Everything we are building, in the open

No dates, no promises we cannot keep. Just what we are thinking about, what we decided to do, what somebody is working on today, and what is already out.

Last thing out A project can be renamed, cards and all 3 weeks ago

Exploring

39

Ideas we keep turning over. None of it is a promise.

Questy z receptů

Quests generated from the recipe tree

Pick a target item and Workbench breaks the recipe down to raw materials, then turns it into a quest line.

Questy z receptů

Recipe picking like JEI

When an item has several recipes, click through the tabs and choose the production path you want.

Questy z receptů

Automatic quest map layout

Arrows and positions arrange themselves so the map stays readable.

Questy z receptů

Depth filters for generation

Say where generation should stop — at ingots, say, rather than going down to ore mining.

Questy z receptů

AI writes the names, lore and rewards

The model reads the recipe tree and proposes copy and balanced rewards.

Questy z receptů

Export to FTB Quests

Export a finished map for existing packs built on FTB Quests.

Propojení

Live link to the mod

A change in Workbench shows up on the server immediately, without a restart.

Pro hráče

Recommended game settings in the pack

Editor for default player options (performance / quality). Ships with the pack, whatever they use to launch.

Git & release

Publish to CurseForge / Modrinth

Ship the finished pack to both stores from one app.

Git & release

Pre-publish checks

Automatic errors and warnings before the pack hits the store.

Testování

Local pack playtest

Run a test play from Workbench itself (own test instance). Optionally open an export in an external launcher — Workbench stays a standalone app.

Git & release

Rollback release / build

Return to a previous published or snapshot version after a failed test.

Architect

Chat with workspace + file context

Architect sees the project and selected files — not a context-free chatbot.

Architect

Change proposals + diff preview + apply

Propose file/config changes, show a diff, apply only after you OK.

Architect

Help with changelogs and release copy

Draft and edit changelogs, notes and store copy from project context.

Architect

Mod and pack composition suggestions

“Add tech, don’t clash with magic” — suggest sets and swaps from your brief.

Pro hráče

Lightweight-mod tags in the pack

Creator marks visual/optional mods. Player launchers (e.g. STYGION Launcher) can offer a light profile — data lives in the pack, not as a Workbench plugin.

Mods & files

Pre-release validation

Catch errors and inconsistencies before the pack hits the store.

Mods & files

Detect and suggest conflict fixes

Architect + tooling: version or ID clash → clear suggestion (swap, remap, disable) with confirmation.

Mods & files

Fabric + NeoForge projects

First target loaders; shared workflow for both.

Plánování

Notes — notes and planning

In-project notes: plan, TODOs, decisions.

Plánování

Project wiki

Internal pack docs for the creator team.

Plánování

Quest / progression canvas

Visual canvas for quests and progression in the pack.

Plánování

Mind map

Map of ideas and content dependencies around the project.

Git & release

Git workflow (stage, commit, branch, push)

Integrated Git + desk for remotes/releases (e.g. GitHub).

Start projektu

Pack template

Ready templates (loader, version, base set) instead of a blank slate.

Start projektu

Import from CurseForge / Modrinth

Open an existing store pack as an editable Workbench project.

Start projektu

Clone from Git

Load a project from a remote repo (GitHub and friends).

Start projektu

Restore from snapshot

Restore an older working version of the project in one step.

Identity & branding

Branding kit (logo, cover, icons, hero, social)

Manage store and promo visuals: logo, cover, square, wide hero, social preview.

Identity & branding

Promo screenshots + media kit export

Screenshot set and media-kit export for release and store pages.

Mods & files

Mod management (search, add, disable, remove)

Catalog + workspace: search, add, remove and disable mods in the project.

Mods & files

Files, configs and scripts

Work the project file tree — configs, scripts, resources.

Mods & files

Diff against snapshot / export

Compare the current state to a snapshot, export or baseline.

Start projektu

New pack from scratch

Empty modpack project with a default manifest and folders.

Produkt

Standalone app for modpack creators

Workbench is its own app — not a Launcher or PLAY module. Empty project to CurseForge/Modrinth publish: Overview, Identity, Mods, Files, Notes, Git, Release, and built-in Architect AI.

Start projektu

Project and creator_manifest

Create or import a pack; creator_manifest.json holds metadata, loaders, branding and export. One source of truth for the whole project.

Git & release

Ship: changelog, export, publish

Version → changelog → validation → export/publish to CurseForge and Modrinth. No blind “upload and hope”.

Architect

Architect — AI in the project

Built-in assistant with workspace awareness: mod ideas, conflicts, configs, confirm-to-apply diffs, and release copy.

Planned

1

Decided. Waiting for its turn.

Building

0

Somebody has their hands on it right now.

Nothing here

Done

1

Built and out. Newest at the top.