Roadmap · STYGION Workbench
Everything we are building, in the open
No dates, no promises we cannot keep. Just what we are thinking about, what we decided to do, what somebody is working on today, and what is already out.
Last thing out A project can be renamed, cards and all 3 weeks ago
Exploring
39Ideas we keep turning over. None of it is a promise.
Quests generated from the recipe tree
Pick a target item and Workbench breaks the recipe down to raw materials, then turns it into a quest line.
Recipe picking like JEI
When an item has several recipes, click through the tabs and choose the production path you want.
Automatic quest map layout
Arrows and positions arrange themselves so the map stays readable.
Depth filters for generation
Say where generation should stop — at ingots, say, rather than going down to ore mining.
AI writes the names, lore and rewards
The model reads the recipe tree and proposes copy and balanced rewards.
Export to FTB Quests
Export a finished map for existing packs built on FTB Quests.
Live link to the mod
A change in Workbench shows up on the server immediately, without a restart.
Recommended game settings in the pack
Editor for default player options (performance / quality). Ships with the pack, whatever they use to launch.
Publish to CurseForge / Modrinth
Ship the finished pack to both stores from one app.
Pre-publish checks
Automatic errors and warnings before the pack hits the store.
Local pack playtest
Run a test play from Workbench itself (own test instance). Optionally open an export in an external launcher — Workbench stays a standalone app.
Rollback release / build
Return to a previous published or snapshot version after a failed test.
Chat with workspace + file context
Architect sees the project and selected files — not a context-free chatbot.
Change proposals + diff preview + apply
Propose file/config changes, show a diff, apply only after you OK.
Help with changelogs and release copy
Draft and edit changelogs, notes and store copy from project context.
Mod and pack composition suggestions
“Add tech, don’t clash with magic” — suggest sets and swaps from your brief.
Lightweight-mod tags in the pack
Creator marks visual/optional mods. Player launchers (e.g. STYGION Launcher) can offer a light profile — data lives in the pack, not as a Workbench plugin.
Pre-release validation
Catch errors and inconsistencies before the pack hits the store.
Detect and suggest conflict fixes
Architect + tooling: version or ID clash → clear suggestion (swap, remap, disable) with confirmation.
Fabric + NeoForge projects
First target loaders; shared workflow for both.
Notes — notes and planning
In-project notes: plan, TODOs, decisions.
Project wiki
Internal pack docs for the creator team.
Quest / progression canvas
Visual canvas for quests and progression in the pack.
Mind map
Map of ideas and content dependencies around the project.
Git workflow (stage, commit, branch, push)
Integrated Git + desk for remotes/releases (e.g. GitHub).
Pack template
Ready templates (loader, version, base set) instead of a blank slate.
Import from CurseForge / Modrinth
Open an existing store pack as an editable Workbench project.
Clone from Git
Load a project from a remote repo (GitHub and friends).
Restore from snapshot
Restore an older working version of the project in one step.
Branding kit (logo, cover, icons, hero, social)
Manage store and promo visuals: logo, cover, square, wide hero, social preview.
Promo screenshots + media kit export
Screenshot set and media-kit export for release and store pages.
Mod management (search, add, disable, remove)
Catalog + workspace: search, add, remove and disable mods in the project.
Files, configs and scripts
Work the project file tree — configs, scripts, resources.
Diff against snapshot / export
Compare the current state to a snapshot, export or baseline.
New pack from scratch
Empty modpack project with a default manifest and folders.
Standalone app for modpack creators
Workbench is its own app — not a Launcher or PLAY module. Empty project to CurseForge/Modrinth publish: Overview, Identity, Mods, Files, Notes, Git, Release, and built-in Architect AI.
Project and creator_manifest
Create or import a pack; creator_manifest.json holds metadata, loaders, branding and export. One source of truth for the whole project.
Ship: changelog, export, publish
Version → changelog → validation → export/publish to CurseForge and Modrinth. No blind “upload and hope”.
Architect — AI in the project
Built-in assistant with workspace awareness: mod ideas, conflicts, configs, confirm-to-apply diffs, and release copy.
Planned
1Decided. Waiting for its turn.
Building
0Somebody has their hands on it right now.
Nothing here
Done
1Built and out. Newest at the top.