·3 min read ·VOIDIVIDE

One mod instead of ten

STYGION Keystone is our Minecraft server mod: quests, teams, claims, ranks and the operational work, under one roof, with an API anybody can build on. We have started building it.

  • keystone
  • minecraft

Running a modded server means stitching things together. Quests from one mod, teams from another, claims from a third, ranks from a fourth, and something else again to restart the thing at four in the morning. Each one brings its own config file, its own idea of what a permission is, and its own opinion about your TPS.

STYGION Keystone is our answer to that. One mod that does the lot, where every part you do not want switches off and stops costing you anything at all.

We have started building it properly.

What it is for

Quest trees with branches, hidden quests, and rewards that count for a whole team. Teams with roles and a shared bank. Claims where you set separately what members, allies and strangers may touch. Ranks, homes, warps and the everyday commands players expect, without reaching for a fifth mod.

Ranks are the part we are most stubborn about. A rank hands out named benefits and the list is yours to write: flight, a seat kept for you when the server is full, a name colour, more homes, a weekly kit. A fourth tier is a line in a config file rather than a new version of the mod. And nothing on that list will ever make somebody better at the game. Comfort and cosmetics, and that is the whole catalogue.

Configure it without SFTP

Editing config files over SFTP is nobody's favourite evening. Keystone publishes what it can be configured with, so a panel can draw the whole thing, and a save reaches the running server without kicking anybody off it.

Your files stay yours. Whatever you write around a setting is still there after a save from the web, because the mod changes the value and leaves your notes where you put them.

Anybody can build on it

Keystone is open. There is a published API for addons and an interface for anything that talks over the network, with keys you can keep as narrow as the job needs. Write your own quest type, your own reward, your own panel.

We reach a Keystone server through exactly the same door as everybody else, and that is deliberate. A private entrance for us would be a public one that nobody keeps working.

Where it actually is

There is nothing to download yet, and we would rather say that plainly than dress it up.

What was in the repository was a scaffold that had been renamed twice and did nothing, so it went in the bin and we started again. What stands today is the foundation. It builds and starts a real server on Fabric and NeoForge, on Minecraft 1.21.1 and 26.2, which is four combinations and four chances to be wrong.

That has already paid for itself. The build was green on all four while the mod was quietly broken on two of them, and the only reason anybody knows is that nothing counts as working here until it has booted an actual server.

Fabric and NeoForge, 1.21.1 through the current release. No dates, because we do not promise those. The roadmap moves as the work does.

Come sit with us

Everything we make gets argued about in one Discord. Bugs, ideas and half-formed plans included.

Join the Discord

Support the work

Servers and hardware cost money. If something we made is useful to you, this keeps it running.

Where the money goes