The market catalogue
Every Create Table Cloth shop on the server in one searchable list: what it sells, for what, whose and where, with "show on map". New in 0.3, off by default.
On this page 3 parts
The market catalogue
New in 0.3, module market, off by default. Keystone finds every shop players have set up with a Create Table Cloth and a price tag in the loaded world and lists it: what it sells, for what, how many are left, whose it is and where. Nothing is bought here; buying stays at the table cloth.
How shops are found
#Every look-every (default 5 minutes) the block entities of loaded chunks are read for shops. A shop is remembered after its chunk unloads and forgotten when its chunk is loaded again without it, or when it has not been seen for forget-after (30 days). Only loaded chunks are ever read; nothing is loaded for the catalogue.
For players
#/market [item]lists the nearest shops in chat (listed, default 8), with the distance and direction.- With Keystone's client half,
/marketopens the catalogue: search, the item drawn as in the game, price, stock or sold out, owner, world, coordinates, distance and direction. - Show on map (
map, defaultauto): a waypoint in JourneyMap, else in FTB Chunks, through their public APIs when the player has one of them (neither is a dependency), and always a beam in the world and an arrow on the HUD.journeymap,ftbchunks,beamoroffpicks one. - Permission
keystone.market(everybody by default).
For the owner
#/keystone market hide/show, standing within 8 blocks of a shop, takes it out of the catalogue or puts it back (keystone.market.manage).GET /v1/market(scopeplayers.read,?item=part of an item id) gives the same list to a website, a Discord bot or a web map.webhook: an https address that receives the whole catalogue as JSON (POST) when it changes, withwebhook-keyas a Bearer token. Empty sends nothing anywhere. Addresses inside the network are refused unless the owner setsallow-local.
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