The client half
The same jar in a player's mods: ultimine with an outline, "typing…" above the chat and the resource pack without a reload — and exactly what the client and the server say. From 0.2.5.
On this page 3 parts
Keystone is one jar for the server and the player. In a player's mods/ it greets a server running Keystone as they join, and that server then offers three things. A player without it plays exactly as before, nobody is ever refused, and a server without Keystone receives nothing from the client.
What it does
#- Ultimine with a key and an outline of what one swing takes.
- "Anna is typing…" above the chat input, between players who both run the client half (
chat.typing.enabled, on). A vanished player is never shown; with chat channels only those who would receive the line see it. Through the Discord bridge both ways: somebody typing in the bridged room shows in the game as "Dora (Discord) is typing…" (typing.from-discord), and the bot types on Discord while somebody in the game does (typing.to-discord, at most once every nine seconds per room). - The resource pack without the reload: when the player has the server's pack switched on (the same SHA-1 as
resource-pack-sha1inserver.properties), the server does not send it and the game does not reload its textures (resourcepack.skip-when-client-has, on). A launcher that puts the pack into the instance ahead makes joining that much shorter.
What the client and the server say to each other
#Nothing else is sent, and nothing leaves the server.
| Who | What | When |
|---|---|---|
| server → client | a hello: the protocol version and what the server has switched on | on joining (configuration phase) |
| client → server | the client half's version and the SHA-1 of the resource packs switched on (only .zip files from the resourcepacks folder — not their names or contents) |
in answer to the hello, in that connection only |
| client → server | the ultimine key: held / not held | when it changes |
| server → client | the outline of a vein (a list of blocks) | only while the key is held |
| client → server | one bit, "typing / not typing" — never the text, never for a command | while typing |
| server → client | the "who is typing" line | when it changes |
A server sees who runs the client half in GET /v1/players (client) and on the editor's Players screen. Everything the client learns from a server ends with that connection: after leaving or moving to another server nothing is sent until the new server greets it itself.
Turning it off
#- The server owner: the
ultiminemodule (off by default),chat.typing.enabled,resourcepack.skip-when-client-has,discord.typing.from-discordanddiscord.typing.to-discord. - A player: removes the jar from
mods/; the game and the server carry on.
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