Crates
A key for every day on the server, opened with /crate, and what is inside is up to the server.
On this page 5 parts
The crates module, crates.toml. It is off after an install: a module that hands things out is not something an update should switch on by itself. You turn it on with enabled = true; its settings are visible in the editor (the Crates screen) even while it is off.
A key for every day
#Everybody gets one key on each day they are on the server — on their first join of the day, or at midnight if they are online when it passes. The day is counted in the server's time zone (crates.time-zone). keys-per-day (default 1) and max-keys (default 30) say how many keys a day and how many can be held in stock.
Keys live in Keystone's database, not in an inventory, so they cannot be traded, dropped or duplicated. They are earned, never sold.
The player
#/crate how many keys you hold and your odds
/crate open spends one key and opens a crate
/crate odds every group's odds and what each rarity holds
Whatever does not fit in an inventory is dropped at the player's feet, where only they can pick it up (the way /give does it). A crate opened in the tick before somebody left is handed over on their next join. A legendary is announced to the server (crates.announce).
Odds and rewards
#crates.odds is one line per group, worst first: default: 70, 22, 7, 1 is the chance (in percent) of common, uncommon, rare and legendary. A player rolls with the last line whose group they are in. A server that wants everybody to have the same odds keeps the single default line.
crates.loot.common to .legendary say what each rarity holds, the same for everybody, in the same shapes as a vote reward: a command, perk, rank — plus item <id> <n>, a weight in front (3: …) and a label after |. A rarity with nothing in it cannot come up, and the odds shown say so.
Items with a look of their own
#crates.items names them: <id> <item> [model=<n>] [look=<ns:path>] [colour=#rrggbb] [glint] <name> | <lore>. model= is the number a resource pack matches on Minecraft 1.21.1, look= the model it names from 1.21.4; with a look the name and lore are also read from the pack in the player's language. Such an item stacks to 64 and does not glint unless asked (glint).
An item with a look is protected. It carries Keystone's mark, which no survival action can write. An anvil offers no result and lets nothing be taken while either slot holds one; a creative player below operator level 2 cannot write one into a slot; and one that enters an inventory loses a name an anvil gave it elsewhere. So a server can treat it as genuine.
Running it
#/keystone crate give <player> <n> gives keys (works for somebody offline; from a vote: keystone crate give {player} 1)
/keystone crate history <player>
/keystone crate test <group> [rolls] rolls up to a million crates, gives nothing, and prints what came out beside what was expected
Only the owner may change what is in the crates (crates.loot) from in game.
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