Milestones from tags
Whatever puts a vanilla entity tag on a player - a quest mod's reward, a datapack, /tag - becomes a milestone Keystone remembers once, with commands and an announcement. New in 0.3, off by default.
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Milestones from tags
New in 0.3, module milestones, off by default. A vanilla entity tag is what /tag <player> add <name> puts on a player; quest mods can give one as a reward command, and datapacks and command blocks can too. Keystone turns the tags you name into milestones, remembered once per player, ever. No quest mod is a dependency, and nothing is sent anywhere.
Settings (milestones.toml)
#watch: which tags are milestones, exact names or a prefix ending in*:stygion_quests.*.commands: console commands for a milestone, a line each astag | commandwith{player}and{tag}:stygion_quests.create | keystone crate give {player} 1.* | …runs for every milestone.announce: a line for everybody,tag | textwith{player}:stygion_quests.space | &6{player} reached space!.[en]…[cs]…works.check-every: seconds between two looks at who is online (5). Reading tags costs next to nothing.
For other parts
#The TagGained event tells other modules and addons (badges can use tag:<name> rules too). GET /v1/milestones (scope stats.read) lists who reached what, for a website that awards its own way.
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