In Panel
Network, ports and domain
Allocations, the primary port, a domain of your own — and how people find the server when the port is not 25565.
Updated
Network, ports and domain

The Network tab is the list of addresses the server can be heard on.
Allocations
An allocation is one port on the machine, mapped into the container. A new server is given one automatically — without it the server would be unreachable, which is worse than a random number.
Each can carry an alias (game, rcon, voice), so a list of five
ports says which is which. The protocol is TCP or UDP; voice mods
and some games want UDP and stay silent on TCP.
The first allocation is the primary one. It is what fills the
SERVER_PORT variable an egg substitutes into the startup command and
the config. Change it and restart — a server
reads its port at boot.
Adding or removing an allocation rebuilds the container. The data directory stays.
Making it reachable from outside
The panel opens a port on the machine. What sits in front of the machine is not its to control:
- The machine's firewall. The installer opens the panel's ports; game ports arrive later, so open those too.
- The router. On a home line the port has to travel from the internet to the machine. A port forward that does not come back after the router reboots looks exactly like a server that is down.
The address to hand to players is on the Players connect to line.
A domain
Connect domain is a name instead of a number.
play.example.com instead of 89.20.14.7:26311.
For Minecraft the most useful thing is an SRV record: it carries the port too, so players type only the name even when the server is not on 25565.
_minecraft._tcp.play SRV 0 5 26311 host.example.com.
host A 89.20.14.7
A plain A record works as well, but then players type the port themselves.
A domain opens no ports anywhere. It is a name, not a route — when the port does not work, the domain changes nothing about it.
Next: Startup and eggs.
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